Following the release of Jurassic Park III, the franchise entered a protracted state of development hell. Spielberg and Johnston hinted at a number of ideas that they had for sequels, including pteranodons attacking the mainland as hinted at the ending of Jurassic Park III. However, development seemed to shift away from following-up on Jurassic Park III's loose threads and onto other ideas. One of the first which seemed to gain traction involved the dinosaurs spreading uncontrollably, with Sam Neill, Jeff Goldblum and Richard Attenborough reprising their roles and the lovely Keira Knightley being rumoured to play a grown up Lex Murphy. Stan Winston's studio moved forward with special effects planning, filming locations were scheduled and actors were signed on, and it seemed like Jurassic Park IV was underway.
However, not all was well on the project. A script couldn't be agreed on, perhaps because the central premise was bonkers - pretty much every story that they came up with revolved around some sort of genetically modified dinosaurs being used as mercenaries and wielding guns. Drew McWeeny, who saw an early version of the script, probably said described the situation the best: "I think it’s well-written and certainly inventive, but I also think it just might be the single most bugfuck crazy franchise sequel I’ve ever read, and I’m not sure we’re ever going to see this thing onscreen. It just doesn’t seem possible that Universal would make something this vigorously whacked out." Suffice to say, the film continued to have issues putting together an acceptable script and its production dragged on longer and longer. Years after the fact, concept art from this time in the film's development leaked online, which featured a variety of ass-ugly dino hybrids.
Between 2006-2008, a variety of stories, scripts and filming rumours were bounced back and forth, but still nothing was materializing. Then, on November 4, 2008, Michael Crichton passed away and it seemed like the general consensus was that the franchise should die as well. However, rumours surrounding a fourth film persisted regardless, with Johnston stating in 2010 that there were plans in place for another trilogy.
It wasn't until early 2012 that Jurassic Park left development hell and began to materialize into what would become Jurassic World. Retrospectives veterans Rick Jaffa and Amanda Silver were brought on to script the project after the success of Rise of the Planet of the Apes. Brad Bird (of The Incredibles, The Iron Giant and Mission Impossible 4 fame) wanted to work on the film, but was preoccupied with Tomorrowland, so instead he suggested that producers Kathleen Kennedy and Frank Marshall consider Colin Trevorrow. Trevorrow had only directed one full-length film at this time, Safety Not Guaranteed, but the producers were sufficiently impressed by it that they brought him on board. Juan Antonio Bayona, director of the tsunami disaster film, The Impossible, was also considered, but was unable to commit to the project. He would eventually be brought on to direct the sequel, Jurassic World: Fallen Kingdom. Trevorrow became involved with rewrites of the script along with Derek Connolly, and they incorporated three ideas that Spielberg wanted - a functional theme park, a human who has a relationship with trained raptors and an escaped dinosaur antagonist. A few scenes were also inspired by sequences in The Lost World novel, namely the velociraptor motorcycle chase and the Indominus Rex's ability to change colour.
Chris Pratt was cast in the lead role of Owen Grady, a role he landed just prior to his big breakthrough in The Lego Movie and Guardians of the Galaxy. As a result, he was inadvertently the first real "movie star" to lead a Jurassic Park film, an inadvertent situation that the marketing was quick to capitalize on. Bryce Dallas Howard, an actress I admire who (at the time) had been looking for her big break as a lead actress for about a decade, was cast as the female lead, Claire Dearing. The film features two child leads played by Ty Simpkins and Nick Robinson, who play Claire's nephews who are visiting the park. The film's human antagonist is Vincent D'Onofrio as Vic Hoskins, who wants to use the dinosaurs for military operations. Rounding out the main cast is Irrfan Khan as Simon Masrani, the owner of Jurassic World after the death of John Hammond. The only returning character is B.D. Wong's Dr. Henry Wu, who had a small role back in the original Jurassic Park as the scientist responsible for creating the dinosaurs, and who returns here in a small but important role.
The story of Jurassic World picks up in the present, where John Hammond's vision of a dinosaur theme park has been realized and has been a fully-functional success for years now. The film follows Claire Dearing, the park's administrator who is preparing to launch a new attraction involving the park's first hybrid dinosaur, Indominus Rex, but there are security concerns regarding how dangerous it is. She is asked to have the park's raptor handler and trainer, Owen Grady, to come and inspect its paddock to ensure that it is safe. Meanwhile, Claire's two nephews, Gray and Zach, travel to the island to see her, but she is too busy with work and they end up having to sight-see together. While Claire and Owen are inspecting the Indominus paddock, the Indominus engineers an escape and the pair then have to try to stop the rampaging beast, protect the safety of the park guests and find Gray and Zach.
If the previous two films in the franchise were meant to be distillations of what Jurassic Park is, you would think that dino-carnage is the only thing that actually matters in this series. However, the dino-carnage in Jurassic Park only mattered because of a number of other elements which made the film so much more than those b-movie roots - strong characters, spectacle, a compelling narrative and a fascinating sci-fi hook. Jurassic World recaptures at least a couple elements of this formula which the other two sequels had lacked, and is definitely owes more of its structure to the original film than any other movie in the franchise. In addition to the theme park angle, it also explores some ideas which were largely brushed aside in the other sequels, such as the theme of humans tampering with genetic engineering.
Seeing a fully functional park is definitely cool and easily one of the best aspects of Jurassic World. It actually takes 40 minutes for things to start getting bad, so we get some time to see attractions and how the park operates. While it isn't as interested in the spectacle and logistics of running a theme park as Jurassic Park was, it does use this to help ratchet the stakes up as the film progresses. As things get worse and worse, the guests' safety becomes a concern, as does the fate of the park itself, which can't survive another major PR disaster. That said, the portrayal of the park and its safety is also very questionable, and I'm pretty certain that this wasn't intentional either. Like, how has the Mosasaur never jumped into the crowd and killed anyone yet? How have the raptors never jumped out of their enclosure's low walls or dragged the handlers down by their poles? Didn't Jurassic Park insist that raptors were basically diabolical? And why does the gyrosphere ride have no rails and allow people to drive around virtually endlessly amongst herds of dinosaurs? Even the Jeeps in Jurassic Park were on rails. These are just a few of the weird issues that permeate throughout Jurassic World's portrayal of its titular park, and while they're really just small niggles, they're just weird, distracting and rather obvious engineering problems.
The other fantastic idea that Jurassic World presents is the idea of a hybrid dinosaur. In the novel, genetic engineering was a more important element of the plot than the actual dinosaurs were, so the franchise probably should have exploited this element a long time ago*. The Indominus Rex makes for a truly fearsome antagonist, to the point where I don't know how future films in the franchise are going to manage to live up to it. I mean, any dinosaur antagonist will feel like a step down now, and human antagonists have never been compelling. What makes it so fearsome is its unpredictability and high intelligence - the twist that it is part-raptor was quite clever and makes for a great "Oh shit" moment when it turns Owen's pack on their human handlers. It also doesn't hurt that the Indominus Rex is brutally violent. It immediately leaves an impression with its first victim, who you can see getting his leg ripped off as the Indominus devours him. Moments later, it chomps down on a helpless security guard without mercy. Then when the ACU try to contain it, it annihilates the squad and one gets messily devoured while blood showers the camera. These first couple scenes really establish how nasty (and questionably PG-13) the Indominus Rex is, and the film is always at its best when it is involved in the action.
Remember how I said that strong characters were one of the core elements of Jurassic Park? Well... Jurassic World did not get that memo, and it suffers greatly for it. Owen does some cool things, but he's such a generic American action hero - he's always right, he's a man of action, he is brash and standoffish, he doesn't adhere to authority he disagrees with, etc. One would hope that more of Chris Pratt's natural charisma would get to shine through, but unfortunately it is mostly buried underneath a bland character. Claire is similarly just an archetype, the workaholic woman who learns to ease up over time. Bryce Dallas Howard does her best (and kind of succeeds), but the role is... questionable to say the least - I'll get to that later though. As for the two kid characters, Zach and Gray, they live up to the series' legacy... which is to say that they have one character trait and are otherwise useless to the plot outside of being a burden. Gray is implied to be a high-functioning autistic genius who is obsessed with numbers, but this never really actually impacts the plot any. Zach is his older brother, who is just an insensitive dick for most of the film until he decides to become a better brother.
Outside of the leads, the new owner of the park, Masrani, is actually pretty cool. He actually takes responsibility when things go south and is surprisingly heroic... I just wish that he got to do more before his unfortunate death. The character of Lowry is also a mixed bag - on the one hand, he actually has some good comic relief moments, particularly his subverted "action romance scene" moment. However, he's also borderline insufferably meta, being an extremely obvious audience surrogate and Jurassic Park fanboy who makes no sense within the context of this universe. He is kind of funny the first time you see the movie, but he just gets cringier on repeat viewings.
Vic Hoskins is also so terrible that he brings the movie down along with him. The character himself is just irredeemably evil for the sake of being evil, to the point where he sees dinosaurs attacking the innocent guests and grins about it. The moment he appears on screen you know that a) he's going to be the bad guy, and b) he's going to get munched on before the film ends. More crucially though, Hoskins is the vector through which the film introduces its idea of having raptors trained as military weapons. This idea was already tenuous enough in Aliens, and here it makes even less sense. Like, there are a host of really obvious reasons that real world militaries are turning to drones and cyber technology rather than training animals for combat (reliability, cost, practicality, ethics, etc). Really, this is the sort of idea where creating genetically engineered humans might actually make sense at some point within the Jurassic Park universe, but the technology is clearly not there in this film. It's just an awful subplot which unfortunately only gains prominence as the film moves towards its conclusion and weakens the latter-half of the story.
That's part of my problem with Jurassic World - it has some clever ideas, but it often just decides to take the dumb or lazy route for the sake of convenience. Maybe the most eye-rolling example of this is that everyone's radios/phones stop functioning properly at the absolute worst times. This is an inexcusable trope in most films when it happens once, but this happens at least four freaking times in Jurassic World. Even worse, Zach and Gray's phone won't get any reception one minute, but then the next it suddenly works and alerts the Indominus Rex to their position because convenience. There's also a moment where Masrani is told that, despite being the owner of Jurassic World and InGen, that he's not authorized to know what genetic modifications were made to the Indominus Rex, a claim which he doesn't even question, because the film wants that to be a twist later. The characters also make just so many stupid decisions for the same reason - because it's what the plot needs. For example, after being told to return to the park, Zach drives off in the gyrosphere with Gray and, after seeing a hole torn in the fences, decides that that would be a good time to go off-road. Oh, and predictably, the gyrospheres have no override system, or anything to stop them from leaving their enclosure. Hell, the whole plot hinges on character stupidity - when Owen and Claire think that the Indominus Rex has escaped, instead of calling the control room to figure out where it is, Claire speeds off in her car and then calls them, because the plot requires her to be a) away from the Indominus Rex paddock, and b) in the control room. Even worse, Owen and a couple workers decide to saunter into the paddock before finding out where it is, which ultimately leads to the Indominus Rex escaping.
This issue of laziness and convenience is so bad that I feel like I need to break down a whole sequence just to demonstrate how egregious it gets. So, first off, Owen and Claire are being hunted by the Indominus Rex in the ruins of the old park when Masrani flies overhead with his helicopter. This causes the Indominus Rex to give chase to the helicopter, which it somehow gets ahead of. Then Owen and Claire suddenly teleport to be right beneath the helicopter as it chases the Indominus Rex into the aviary. Pterodactyls and dimorphodons escape and begin flying towards the park guests. This is where the editing (unsuccessfully) tries to mask the ridiculous leaps in distance, time and logic that unfold in order to make this scene work. The dinosaurs pursue Zach and Gray's jeep back to the park, while Owen and Claire somehow run to some command centre** before the flyers can make it to the guests and attack. Zach and Gray make it back and then minutes later, Owen and Claire arrive with the ACU before things can get too out of hand. And then, to make things even more silly, Owen and Claire make out while people are getting mauled all around them. The time/space dilations here are on the level of the latter seasons of Game of Thrones, where they're clearly just throwing logic out the window to craft the scene that they want and to get characters where they're needed, and expecting us to be too passive to notice. I'm not sure if this is on the script, the editing, or Trevorrow's direction, but it is Jurassic World at its worst.
In regards to Trevorrow's direction, it is generally decent throughout. He takes a cue from Jaws in hiding the Indominus Rex from full view until well over an hour into the film, which was a wise decision. However, his action sequences are hit-or-miss affairs. Unlike Spielberg, whose films both had long and extremely tense action set-pieces, Trevorrow's action sequences are far more frequent, but lack the same sort of punch. The first two Indominus Rex attacks are exciting, but brief, and final battle is exciting (in part due to its fanservicing), but most of the action sequences don't really stand out all that much to me. Sure, they're bigger and louder than the dino carnage of the other films, the body counts are considerably larger, and they somehow managed to work multiple explosions into a film involving dinosaurs, but they lack that same level of investment and excitement. This might be because the story isn't compelling enough, or that we don't really get all that invested in the characters, rather than that the sequences themselves fall flat on their own.
The special effects are also worth noting in Jurassic World. Previous Jurassic Park movies always relied skillful utilization of animatronics, puppetry and top-notch CGI to bring the dinosaurs to life. Jurassic World, by contrast, switches almost entirely to CGI for this purpose, and it really shows. The creatures are clearly rendered with far more detail, but they don't feel nearly as real to me. Contrast the gallimimus scenes in Jurassic Park and Jurassic World as an example, there's something about how the dinosaurs and characters interact which doesn't hit the same chord. The early sections of the film impress that "no one's impressed by a dinosaur anymore", which is a clear commentary on the status of blockbusters since Jurassic Park III came out. Since then we've been inundated with so many CGI-heavy blockbusters that relying exclusively on CGI just makes Jurassic World lose any sort of special feeling that the series used to enjoy. Hell, say what you will about Jurassic Park III, but the spinosaurus was an animatronic in half of its action scenes, and a bloody impressive one at that. As far as I can tell, animatronics were used a grand total of once in Jurassic World, when Owen and Claire find a wounded apatosaur. This was actually a wise time to use animatronics too because it makes the scene feel more real and sad as it slowly expires in the characters arms.
Finally, as I alluded to earlier, it wouldn't be an I Choose to Stand post without mentioning the film's, um, troubling gender relations. There have been many words said about whether Jurassic World is sexist, but is this merited? Thanks to memes, most of this conversation was boiled down to "Claire wears heels, because sexism", but is there more to it than that? Well, the film portrays Claire as a workaholic, uninterested in other people and too busy to have normal relationships with people. She is also very clearly written to be obsessed with maintaining control. The character's entire arc is about learning to stop putting so much value into her career and more into getting a relationship and having children. This could be a totally fine arc if handled well, but Jurassic World makes some really strange decisions which make me question whether it is just archetypically sexist, or just ridiculously ignorant of the implications its narrative is conveying. Like, there's literally a scene where Claire's sister tellers her that she should have kids, which Claire says is unlikely, but her sister insists that she will and that it is worth it. I mean... are they aware how condescending this scene comes across? Are they aware that this is in any way a potentially touchy subject? As The Daily Beast puts it, "Jurassic World is not about corporate greed, anti-militarization, crass commerciality, disrupting the food chain, or dinos eating the shit out of people. No. It’s about a woman’s 'evolution' from an icy-cold, selfish corporate shill into a considerate wife and mother." Meanwhile, her relationship with Owen just reinforces this - he is belligerent, but always one who takes control when he can, which seems to be what attracts her to him. He's basically the definition of a manly man, and she isn't able to be truly fulfilled until she ditches her icy exterior for him.
"It was the first time a woman was going to die in a Jurassic Park movie. We're an equal opportunities bunch of murderers! So we felt, 'Alright, let's make it the most spectacular death we can possibly imagine - let's involve multiple animals from sea and air...' I love this moment so much. We're playing on the audience's expectation and jadedness. [...] But we definitely struggled over how much to allow her to earn her death, and ultimately it wasn't because she was British, it was because she was a bridezilla. [...] In the end, the earned death in these movies has become a bit standard and another thing I wanted to subvert. 'How can we surprise people? Let's have someone die who just doesn't deserve to die at all.'"
All-in-all, Jurassic World is kind of a mixed bag for me. On the one hand, it's hard to deny that it's probably the best Jurassic Park sequel we've gotten... and yet, due to its bland characters, lazy plot and general stupidity, I kind of hate a good deal of it. It's an odd situation, where I appreciate the first half of The Lost World enough to give that film some love, and I truly enjoy the dumb fun of Jurassic Park III, but find myself turned off by how lazy and generic Jurassic World gets at times. The film could just have been so much better if they trusted in their audience's intelligence a bit more.
So, what does the future look like for Jurassic Park? Well, Jurassic World: Fallen Kingdom releases this year, so it doesn't seem like we'll need to wait another 14 years until the next entry. That said, Fallen Kingdom looks... intriguing. The first trailer definitely turned me off - on the one hand, at least it's trying something different and we've been told that the bulk of the plot is being kept secret for now, but is the volcanic eruption the crux of the plot? Trying to evacuate the dinosaurs? I'm sorry, but that doesn't sound like the basis of a particularly compelling film to me. However, the Super Bowl trailer dropped just days before this was posted (and after I had written this retrospective), and was considerably more intriguing. Looks like dinosaurs on the mainland again? Maybe as a more central part of the plot, it could work this time.
If I was going to write a Jurassic Park film, I'd probably push the genetic engineering element even further forward. The films have kind of ignored the impact of their own tech on the wider world. For example, while human-dino hybrids are an awful idea, the idea of more genetic manipulation in general is under-utilized outside of the Indominous Rex. And what about rival corporations? Part of the concern was that InGen didn't earn their knowledge, but how much worse would it be for the corporate knock-off brand of dinosaur? Why do they need to go to InGen for weaponized dinos, why not go after a competitor which they obviously would do if InGen won't suit their needs? Why even use animals for their weaponized creatures anyway, why not just create super soldiers? There are plenty of angles that can be covered, but the issue with Jurassic Park continues to be that audiences expect the same plot structure in each one.
This is how I'd rank the series from worst to best:
Jurassic Park - 9/10
Jurassic World - 6.5/10 (I waffle between this being the best and worst sequel in the franchise though)
Jurassic Park III - 6/10 (arguably the worst, but it's at least more consistent and fun than The Lost World in my opinion)
The Lost World: Jurassic Park - 5.5/10
*I actually heard an interesting fan theory that the spinosaurus in Jurassic Park III was actually InGen's first weaponized experiment, which would explain its considerably heightened aggression compared to the dinosaurs in the previous films. The film hints that InGen has been working on other dinosaurs in secret, but it never actually followed up on that plot hint. It would be an obvious retcon, but it's a cool idea that I kind of hope that Jurassic World: Fallen Kingdom will follow up on.
**One could argue that this command centre was somewhere close to the old park ruins and the aviary, but I'm not buying that. First of all, there are a lot of people here, and if that was the case then Zach and Gray could have just headed here instead of back to the park, since an active building would have been marked fairly obviously. Secondly, if it was there then couldn't Owen and Claire have gotten some help? Or maybe Masrani could get some ground support? And why wouldn't the Indominus Rex have gone here instead of hunting the heroes if there were other people close by? It's an obvious plot hole, and one which we're supposed to ignore for convenience's sake. Unfortunately, at a certain point, convenience gets abused to the point where I can't help but notice it as the pile just gets higher.